Wow-guides-noW




We have launched a new World of Warcraft merchandise section, full of World of Warcraft Goodies for your eye-shopping pleasure.

If you ever need to buy a present to a wow friend, or if you feel like treating yourself with anything that's wow related: a cool T-Shirt, accessory or even in game stuff (such as mounts or pets!) it can all be found on our merchandise section.

We just finished the first WOW Attire section, pact full with T-Shirts, hats and accessories, and more sections will be coming up your way soon.

Enjoy!
 
We have added an Emalon Tactics guide page. Below is the emlaon tactics video tutorial.
Discuss this encounter on the Raiding Forum.

 
  • Ulduar is receiving a "Nerf" with many damage reductions. Especially with the following bosses: Ignis, Kologarn, The assembly of iron (Iron council), and XT-002.
  • PVP: blizzard is worried with the state of Pala-DK team combos, and we should expect some inc nerfs. Quoted:
We let DK and pally stay dominant too long last season. Rogue - priest looks like it is heading the same way. We don't think it's good for the pvp game for such comps to be so dominant.
  • The Equipment manager feature coming soon, will allow players to swap gear sets on them with a click of a mouse. We say: About time!
Discuss these changes on our Forums.
 
The Flame Leviatan Video tutorial is ready with full narration.
Check out more info on the Flame Leviathan Tactics page.

 
  • Blizzard announced the development of a new 5 man instance, to be released on the upcoming fatches.
  • On a PVP note, a hotfix will change the way replenishments work in arenas:
We are making a hotfix (any minute now probably) so that Replenishment in arenas will only affect the character and not the whole team. It will continue to function as it does currently outside of arenas.

We feel Replenishment is balanced for larger groups, but just makes too much of a difference on smaller arena teams. Making the rules work differently in PvP and PvE isn’t a solution we like to use often, but in this case we think it fixes the issue cleanly, while still making the talents in question useful to the character who takes them. Alternatives, such as nerfing the amount returned by Replenishment in arena or making it not function at all, seem like more punitive choices from which we want to stay away
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