Wow-guides-noW





With the upcoming release the Ruby Sanctum I have Updated the Ruby Sanctum Tactics page with all of the main boss tactics, abilities and step by step strategy, as well as a movie of the fight.

I will keep updating the page with interesting strategy tutorial movies I will find.
 
While Blizzard already issued an official post about changing the current badge system in Cataclysm,
They have now posted their intention of changing the system even before Cataclysm launches.
In what way will it change? Not exactly revealed yet.
I can only assume it will be somewhere along the lines of the change they did with PVP BG Tokens: perhaps turn in your old Heroic badges in exchange for the new Hero/ Valor Points.
If you have no Idea what those points are you can go back and read about the badge system removal in cataclysm Here, and continue reading for the newest Blizzard update.

Existing Currencies/Badges in Cataclysm
We think it's fair to let you know what's going to happen to all of that old currency. It's not yet time for us to discuss that entire plan, but we'll do so in enough time for your to react.

Overall, you can expect that there won't be much motivation to hoard and even less to go out and farm old content in preparation for the Cataclysm launch.

We would definitely like to get some of that stuff out of your currency UI so you don't have to look at that lonely Badge of Justice for the rest of your character's career.
 
Blizzard have release official information post abouit the Cataclysm new BG- Twin Peaks.

This 10 man Battleground is actually a new version of capture the flag. It will be interesting to see how this effects the popularity of WSG, and how different (better?) it's going to feel playing that compared to the design of WSG.

The map is basically 2 identical bases for the 2 opposing factions, with a terrain divided in the middle but a deep (yet crossable) river with one bridge connection both banks.

Below is the official announcement, and images of the Battleground from the alpha.



Located within the Twilight Highlands, the Twin Peaks remains a crucial point of high ground for staging effective and debilitating attacks against the black dragonflight and the Twilight's Hammer, who dominate this foreboding environment. And now, two previous occupants of the nearby city of Grim Batol vie once again for control of the peaks' defenses. The Wildhammer clan, architects and original owners of the once-great fortress city, maintains some operations in forested outposts of the highlands. The Wildhammers now call upon heroes of the Alliance to help claim the peaks and fend off the Dragonmaw orcs. The Dragonmaw clan, having spent years working to enslave red dragons, once again provides strategic importance to the Horde. As the Dragonmaw and Wildhammers fight for territory they once called home, the Alliance and Horde carry out the struggle to control the Twin Peaks.

  • Capture the Flag
Twin Peaks is a new 10 vs. 10, capture-the-flag-style battleground. Much like in Warsong Gulch, players must work to dominate variable terrain, infiltrate the enemy base, and steal the enemy flag, returning it to their fortress while remaining in control of their own flag. The first faction to capture three enemy flags before time expires will win the battle.

  • Dominating the Terrain
Although the Wildhammer and Dragonmaw bases are virtually identical, the terrain surrounding each base is not. Players will need to work to control an asymmetrical field where the mountain peaks are divided by a valley river. A single bridge over the river serves as a choke point in the center of the map; although deep, the river can be crossed. On either side of the river sits an outpost where temporary character enhancements can be claimed. In addition, tree stumps and rocks throughout the valley create strategic points for you to use line of sight to your advantage. To prevent absolute domination by one faction through its control of the enemy graveyard, the Horde and Alliance players resurrected in Twin Peaks will spawn from one of two graveyards per faction.

  • Wildhammer Longhouse
Serving as the Alliance stronghold in the north, the Wildhammer Longhouse hovers above the valley, atop a series of plateaus. With three entrances to the complex, players have two primary means of reaching the longhouse: scaling the plateaus to the northwest, or using the stairwell up the middle in order to access any of the three openings. Be careful, though! Falling or being knocked off the cliff can not only cause damage, but it can also hinder a successful offensive against or defense of the base.

  • Dragonmaw Clan Compound
Acting as the Horde base in the south, the Dragonmaw Clan Compound sits over a body of water into which the valley's river feeds. With three entrances to the compound, players have a few means of getting inside. One entrance on the southeast side requires riding up an incline and crossing a knee-deep river. A second entrance is through a water pipeline leading from the surrounding lake, while the main entrance can be accessed via a bridge over the waterfront. You'll want to be aware of your surroundings when you use the main entrance, though, because players can be knocked down into the water, slowing their advance or crippling their defense.

Those who seek to control Twin Peaks will face an intense battle. The lands surrounding this ever-troubled location are key strategic strongholds of Deathwing and all of his followers. The Twilight Highlands are as rich with history as they are fraught with disaster and tragedy. Will the Dragonmaw clan, reinforced by Garrosh's Horde, take control? Or will it be the Wildhammer dwarves, reunited with their Ironforge brethren and accepted into the Alliance, who seize the peak s?
 
Now that Cataclysm is getting near and more and more videos of the new zones of Cataclysm are released on YouTube from the Cataclysm Alpha, it's nice to watch a video made by blizzard describing the process of making a zone for Cataclysm, from start to finish, as presented in Blizzcon.

Cataclysm Pre-Launch Events

As with any oher expansion of WOW, Cataclysm will have a pre-launch in game event that will move the universe plot forward and ready for the new expansion.
This time it's Zalazane's Fall, and Operation: Gnomeregan (one event for the horde and another for the alliance of course.

In both cases the players will take a part in conquering part of the zone in a massive event, and since it is being tested on the PTRs, movies of the encounter are already available.
Enjoy!



 

Ruby Sanctum Tactics page set

The next patch will introduce the Ruby Sanctum raid instance, which will include 1 Main boss and 3 Mini-Bosses (those will drop Frost Emblems).

Make sure to check out the Ruby Sanctum Tactics page for more info and movies once the patch is released!
Until then the page will include PTR info.

 

Leveling Guides Revolution

Dugi from Ultimatewowguides.com just released a new Leveling guide, which is the first I've yet to see that implements the new dungeon finder system into it's leveling guide. The combination of dungeon clearing and solo quest seem like the new era in speed leveling, and I am very impressed.
You can learn more about dungeon leveling, and get a free demo of the leveling guide (for leveling 1-40) here.

Cataclysm Worgen and Goblins animations

I have just watched the following movie on Youtube and as I'm planning to play a goblin on Cataclysm, was happy to find out that the goblin death animation is very theatrical and made me laugh.
Looking forward to my Goblin Shaman.


On a side note, ICC bonus was just increased to 20%, so your chances are better then ever defeating the LK. What are you waiting for?

 
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