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The Lich King is Dead

The lich king had been defeated, and you can now watch the 10 man version of the encounter in 2 parts.
You can also continue to the Lich King Tactics page.
Good Luck!



 

Patch 3.3 Live

With patch 3.3 released to the servers, the froswing Halls will be availbale for play, and thus the entire Icecrown citadel will be ulocked, and with it the lich king encounter itself.
For information about specific boss strategies visit: Dreamwalker Tactics, Sindragosa Tactics, Lich King Tactics
This also means, the beginning of a new arena season!

To those of you who can not wait to defeat arthas himself, below is the cinematic of how this encounter end once you have defeated the lich king.


 

PVP update

With the opening of the next arena season blizzard have issued a statement that resilience will be greatly buffed in a hotfix to dramatically reduce the damage players take in PVP even further.

It is most likely an experiment to help them decide how to handle the current "too bursty" pvp environment in which a global cooldown or two can be all that separates a player from a "safe" life pool to death.

The increase effect should be noticeable as an approximately 10% - 20% less damage taken, depending on how much resilience the player got.

Blizzard also stated they consider using other damage lowering methods for Cataclysm such as implementing an aura that passively reduces damage in all arena.

On a different note, the lich king encounter should be unlocked in about two weeks!

Till then,  you can review the Queen Lana'thel tactics and the Blood Princes tactics pages. The Lich King Tactics page will be updated as soon as more info on the fight is relieased.

 

Happy new year!

2009 has been a great year for WOW. With its peak being the Icecrown Citadel finally opening up, and with, in the next few week, the lich king encounter itself will be unlocked.

The next major patch will include new features identified with the Cataclysm Expansion, making 2010 even a greater year for WOW.

If you haven't done so already, you can catch up on the Cataclysm expansion and its new features on our Cataclysm Guide page. Also take not that I will be purchasing and reviewing the top leading and most popular Cataclysm Guides on the Cataclysm Leveling Guides reviews page.

Best wishes everyone, and have a great 2010!


 

PVP in Cataclysm

In the past week blizzard issued some interesting announcements about the future of the game design regarding it's PVP play, especially regarding the Cataclysm expansion.

PVP gearing:
Cataclysm will allow for more varied ways of gearing up for PVP. The term "Rated Battelegrounds" keep showing up in blizzards statements, and probably indicates that an alternative route for gearing up will be established in parallel to the arena gearing system, or that they may be somehow integrated, like, for example, the current ability to get arena points threw completing BG dailies.

The emphasize is to make BG gearing feel less "grindy" and more skill/ wins dependant.

In addition the first few pieces of PVP gear will be more easily obtained, so that players won't have to rely on PVE gear in order to win the first season. It is safe to assume that you will be able to obtain resilience pieces of armor easier, at least for your first couple of hundreds point of resil. This will also reduce the "Too Bursty" feeling of the first season.

PVP viability for every spec:
The future specs design will try to make every classes spec viable in at least one arena composition. That said, blizzard didn't specifically mention tanking specs for example, though some players find them viable already. My assumption is that they were referring more to some "hybrid" classes specs that currently lack PVP viability.

The shift in PVP design will be less on "solo" PVP concerns, such as "this spec lacks CC" and more of a "team" concern, such as "This spec doesn't feel like it's contributing enough to be considered for a certain setup"

we think one of the problems is that we've spent too much effort balancing around specific specs instead of teams. But it's actually the comp that is super important. In the past we've given a spec with presumably low survivability more survivability or a class with marginal CC better CC. Increasingly though, we think that's a shotgun approach. What we are doing now is looking in terms of a, typically 3-player, team. What does a Balance druid bring to the table? Why would you want a warlock instead of a Frost mage? Those types of questions. We want to make sure there is at least one viable comp for each spec and then we can adjust those specs by answering the question: Okay, why is A being brought more than B?

The flip side of that is why you'd want to be spec A of your class when spec B is more attractive to the other players. Whenver you buff A, you risk B falling off though.

Too often the forum discussions (and not just our forums) rally around very specific questions, such as: how do I beat this guy? Or, why do I get blown up so fast? Those can be useful at identifying weaknesses, but ultimately it's the synergy with the other players on the team that is more important. (I'm only talking about Arenas here. Coordination in BGs is still important. It's just very different.)
 

Frostmourne Hungers!

It is a new day, a new age, a time for Icecrown Citadel to be opened, and for old evils to be vanquished.
It is time for patch 3.3

 
 

Patch 3.3 Live Tomorrow.

Patch 3.3 is going live tomorrow and it's to review the main features it will introduce:
  • Icecrown Citadel will go live and the first few bosses will be available for play. Visit the Icecrown Citadel Tactics page for more in for on the bosses strategies.
  • Icecrown 5 man instance will be available for play.
  • Cross Realm LFG linking all the players of the same battlegroup for 5 mans instances. Improved "game stating experience" with better interface and improved mana and health regeneration at lower levels (Go Go Alts FTW!)
  • BG Dailies will now award 25 arena points in addition to the honor gained at level 71 and higher.
  • The complete patch notes with all the classes changes etc can be found here
 

3.3 arena point Reminder

With the upcoming of season 8 I thought it will be a good time for a reminder to spend all your hard earned Arena points as they are going to be erased come next season.

Also keep in mind you might want to save up all honor points for PVP Items purchase only after the new season starts and all the current honor rewards get boosted.
 
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