Corla Tactics GuideThis page is dedicated Corla Tactics and Strategies, part of the Blackrock Caverns Tactics guide. |
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Guide Sections:Corla Tactics BasicsCorla Abilities Corla Tactics Step by Step Corla Tactics Basics:The Carla Tactics basics revolves around your team players successfully blocking with their bodies 3 beams of light that charge the 3 Adds of Corla.If you stand to long in a beam of light, you will get mind controlled though, so you need to constantly get in and out of the beam (read below) Back to Top Corla main abilities:Death Grip:Like the DK spell, Corla will pull a player to her. Dark Command: Corla will fear a player for 4 seconds. Back to Top Corla Tactics step by step:Corla tactics step 1:Pull Corla, and have 3 players (one of them can actually be the tank) block the beams to prevent them from charging the adds. Corla tactics step 2: Players clocking the beams should pay attention to the debufs stacking on them. If it gets to 100% charge they will get mind controlled. Corla tactics step 3: When a debuff on a player reaches around 75 the player needs to get out of the beam, and let the buff ware off (it will disappear after 20 seconds of wait). When that happens, the player returns to block the beam. Corla tactics step 4: When Corla casts Dark Command interrupt it whenever you can. Corla tactics step 5: If you failed the interruption of Dark Command, or a blocking player gets Death Griped, the player currently not blocking a beam needs to step in the players place and block the beam. Corla tactics step 6: If an add got charged up to 100% by mistake, it will evolve into a Twilight Draconid. You need to either focus it and hope you kill it (good luck with that one) or pop all cooldownd and how to can finish Corla before the add finishes you |
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